Az új rendszerben egy Update Tool-t tudunk letölteni, amelyben megadogatva számos parancsot, illetve a hozzáférésünket a Steam hálózatához máris szedhetjük le a szerver indításhoz szükséges fájlokat. A dedikált szerverekből már most tudni, hogy számos dolog egyelőre kimaradt, többek között a Message of The Day üzenetet se nagyon keressük. Természetesen a hiányosságokat pótolni fogják, de a mostani relase inkább azért volt fontos, hogy magát a telepítőt teszteljék, továbbá a stabil futást illetve a problémákat hozza felszínre.
Amennyiben valaki úgy tervezi, szeretne szervert indítani, javasolják, hogy csatlakozzon a CS:GO levelezőlistájára. Itt naprakészen kaphattok új információkat továbbá segítséget kérhettek a többi szerver gazdától is.
A játékosok számára egyértelműen ez az update hozza el az alacsonyabb pingű szervereken történő játszás lehetőségét. Remélhetőleg egyre több szerver indul el itthon és a környező országokban is és így már nem kell a magas pingek miatt szívni a fogunkat.
A lefedettség növelésével ígérik, hogy a béta is gyorsabb ütemben fog bővülni, tehát valószínűleg minél több szerver indul különböző régiókban annál nagyobb az esélye, hogy újabb béta kulcsokat osztanak szét a Valve-sok.
Ezen felül számos frissítés érkezett még, amiket ezúttal angol nyelven olvashat itt a cikk végén az, akit érdekel.
Gameplay
- Tweaks to the recoil model based on player feedback.
- Decreased the throw velocity for Incendiary and Molotov grenades. They can no longer be thrown far enough to block terrorists from leaving spawn in Inferno.
- Removed the ability to exploit the radar data.
- The aiming precision now changes back to the standing accuracy state immediately after the crouch button is released as opposed to waiting until you get to a full stand.
- Movement speed when entering a crouched state will no longer instantly switch to crouched speed. This should improve crouch jumping.
- Added the option to have the very first round in a match have a "warmup period". This gives late joiners the chance to start at the same time as everyone else.
- Players who join late into an Arms Race match get the same weapon given to them as the player with the current lowest level in the game.
- Changed the default player models to st6 and phoenix; this addresses the issues with error geometry being shown on player created maps.
UI
- Update to Match Setup screen – selecting the “GO” button instead of the map image will now launch the game.
- All offline modes now allow the player to select a bot difficulty.
- Server Browser can now be accessed via the “Community Servers” menu option.
- The Screen Resize screen in Advanced Video options has been updated.
- Fixed a scaling problem with weapon comparison bars in the Buy Menu. Weapon properties now display with the full range of the bar.
- The position of the Mini-Scoreboard has been adjusted.
Characters
- Added GSG9 and Balkan character models. You can see these news skins in cs_office, de_nuke, de_train, ar_baggage, and de_shorttrain.
Dedicated Servers
- sv_allow_lobby_connect_only is off by default.
- mapcycledisabled is off by default.
- Fixed sv_password.
- Added Tags column to Favorites tab of server browser.
- sv_search_key tag is only added to matchmaking servers to remove clutter from server browser.
- "Status" will now report whether ds is official or community.
Maps
- Shoots
- Adjusted geometry to reduce areas where players and bots can get stuck or stand in inappropriate areas.
- Dust
- Fixed some interpenetrating prop models.
- Train and Shorttrain
- Clip brush pass.
- Removed a number of physics props.
- Turned a number of phys props to static props.
- Fixed bad fade distances on a number of static props.
- Certain static props no longer us physbox.
- Removed bar structure.
- Adjusted tonemap settings.
- Aztec
- Tweaked some fade distances to fix objects popping into view.
- Added vphys clip to a gap where the bomb could get stuck.
- Bank
- Set the "sweet relief" doors to not be breakable.
- Removed all physics props.
- Turned a number of props to static.
- Fixed a number of floating props.
- Rotated spawn instances so they're facing the correct way.
- Fixed a number of bad fades in static props.
- Nuke
- Fixed a stray triangle in a destroyed door prop.
- Fixed odd looking nuclear waste barrels near bomb site B.
- Fixed the resolution of the ground texture near T spawn.
- Sugarcane
- Fixed some bad materials in the warehouse.
- Improved the fade distance on a number of props.
- Fixed sky brushes that were making geometry in the sky pop in and out.
- Made miscellaneous lighting tweaks in dark areas.
- Added light fixture to stairwell so players can't hide in the dark.
- Moved a large light fixture that was under the bombsite to ease movement.
Audio
Bug Fixes
- Arms Race now updates a bot's difficulty on bot respawn.
- A fix has been made to Casual mode where a match tie caused players to spawn into a new round momentarily before the scoreboard is shown.
- Fixed a bug in the player id delay and re-enabled it.
- Connecting to a dedicated server should no longer show or hide loading screens in weird orders or return the player to the Main Menu screen temporarily.
- The loading screen “Continue” button should no longer display after an aborted or failed loading occurs.
- Fixed Main menu intro music persisting into games.
- The ESC key now closes the “Continue” loading screen.
- Fixed a bug in the death notifications where a player's name displayed in the wrong team color if they did damage to a teammate and then that person was killed by an enemy.
- Fix for enemy radar icons disappearing after a map change.
Misc
- Added support for ATI X1000-series GPU